The //SPACE//PLACE//INTERFACE project aims to examine how sensory awareness in virtual environments can be enhanced by allowing users to physically navigate virtual versions of real space. The pilot project aims to create new types of performance sites and use choreographic forms to articulate virtual space.
Using a low cost scanning technique, interiors are converted into virtual environments running on mobile devices. Wireless beacons enable location to be determined so that the virtual walls & doorways in both the virtual and the real space coincide – meaning that users don’t, for example, trip over virtual furniture.
By developing this methodology for mapping and virtualising real spaces it is hoped that new performance spaces can be quickly developed and that a greater sense of immersion achieved. Characters, props and effects can be added to the virtual architecture – prototypes developed that demonstrate and test the concept.
This blog examines some of the themes, topics and techniques around the project and acts as a repository for some of the discoveries made during the project. Now the scope of the blog has expanding to encompass some of the other related technologies and themes including mocap, game engines and augmented reality. See some of the outcomes here www.gibsonmartelli.com