Starting point for ‘regular’ Unreal development.Also a guide for beginner VR development with Unreal 5.x. This will cover a lot … More
Category: VR
Optitrack Motive: What Version Supports What VR
This is a quick diagram that shows what you can do with which version of Optitracks Motive.(updated July 2024)
Protected: RM Fix
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Get rid of the background ‘whine’ sound in Oculus Home
Like many others I hate the background whining sound that runs when Oculus home is running. It sounds like descriptions … More
Unreal 5.3 VR hands for DAZZLE note
A note to myself To keep up with the OpenXR standard I’m updating the VR hands for DAZZLE: SOLO. I’m … More
Retarget Root motion animations Unreal 5.3
Skip to GUIDE section below to get on with it or read the backstory below:I have had a problem where … More
Multiperson mocap at #Studios44MocapLab
Mocap for PAN + TILT, WOW + FLUTTER at #Studios44MocapLab in Geneva using a Qualisys mocap system Performers MAE @maelledrl … More
Crossfading PP volumes that use a PP material in Unreal 5.3
First add two PostProcess Volumes, one will be a clean version, the other will have the full effect. I’m going … More
River Rouge / TVLab Technical
Three things in this post…. The first is how to connect an analogue interface to Unreal using Arduino and Serial … More
Can’t set default Oculus download location because not got full admin rights error code OVR88948175
The default location is here: c:\program files\oculus\software. but you can’t change it or access it if you don’t have full … More
NVidia Game Capture
You have to have NVidia GeForce Experience installed first To get it to run ALT + Z Toggle Recording ALT … More
Mocappys guide to How to mocap a performer using a Vicon system
https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system
Protected: PAN + TILT DevBlog
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Protected: DAZZLE Setup
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Unreal Post Process Flip Camera
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Pixel Streaming Integration in Unreal
Pixel Streaming Integration in Unreal by Graham @Target3D Most of this document is covered in the article here but this … More
Optitrack VR integration (for a backpack PC)
Optitrack VR integration (for a backpack PC) by Harry Piercy @Target3D Most of this document is covered in the article … More
Unreal 5.1 Lumen & VR settings
Seems to work for me PROJECT SETTINGS Anti Aliasing = Temporal super-resolution (TSR) Forward render = Foward Shading =FALSE Dynamic … More














