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Gibson / Martelli's Research Site: Immersive Experiences, VR, WOW + FLUTTER, REALITY Remix, Kinaesthetic Navigations: Movement, Mixed Reality, Tracking, Mapping, Mocap, Game Engines, Tutorials, www.gibsonmartelli.com

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Category: VR

Starting with Unreal 5

Starting point for ‘regular’ Unreal development.Also a guide for beginner VR development with Unreal 5.x. This will cover a lot … More

materials, tutorial, unreal, vr

Optitrack Motive: What Version Supports What VR

This is a quick diagram that shows what you can do with which version of Optitracks Motive.(updated July 2024)

Mocap, optitrack, unreal, vr

Protected: RM Fix

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Mocap, root, rootmotion, unreal

Get rid of the background ‘whine’ sound in Oculus Home

Like many others I hate the background whining sound that runs when Oculus home is running. It sounds like descriptions … More

oculus, vr

Unreal 5.3 VR hands for DAZZLE note

A note to myself To keep up with the OpenXR standard I’m updating the VR hands for DAZZLE: SOLO. I’m … More

5, dazzle, unreal, vr

Retarget Root motion animations Unreal 5.3

Skip to GUIDE section below to get on with it or read the backstory below:I have had a problem where … More

5, Mocap, root, unreal

Multiperson mocap at #Studios44MocapLab

Mocap for PAN + TILT, WOW + FLUTTER at #Studios44MocapLab in Geneva using a Qualisys mocap system Performers MAE @maelledrl … More

Featured, Mocap, qualysis, unreal

Crossfading PP volumes that use a PP material in Unreal 5.3

First add two PostProcess Volumes, one will be a clean version, the other will have the full effect. I’m going … More

material, post, process, unreal
image of Arduino wiring diagram

River Rouge / TVLab Technical

Three things in this post…. The first is how to connect an analogue interface to Unreal using Arduino and Serial … More

electronics, haptic, interface, unreal

Can’t set default Oculus download location because not got full admin rights error code OVR88948175

The default location is here: c:\program files\oculus\software. but you can’t change it or access it if you don’t have full … More

oculus, tip, vr

NVidia Game Capture

You have to have NVidia GeForce Experience installed first To get it to run ALT + Z Toggle Recording ALT … More

nvidia

Mocappys guide to How to mocap a performer using a Vicon system

https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system

Mocap, vicon

Protected: PAN + TILT DevBlog

There is no excerpt because this is a protected post.

3d, haptic, Mocap, unreal, vr

Protected: DAZZLE Setup

There is no excerpt because this is a protected post.

blueprint, dazzle, tip, unreal

Unreal Post Process Flip Camera

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material, pose, process, shader, unreal

Pixel Streaming Integration in Unreal

Pixel Streaming Integration in Unreal by Graham @Target3D Most of this document is covered in the article here but this … More

pixel, streaming, unreal

Optitrack VR integration (for a backpack PC)

Optitrack VR integration (for a backpack PC) by Harry Piercy @Target3D Most of this document is covered in the article … More

backpack, optitrack, unreal, vr

Unreal 5.1 Lumen & VR settings

Seems to work for me PROJECT SETTINGS Anti Aliasing = Temporal super-resolution (TSR) Forward render = Foward Shading =FALSE Dynamic … More

5, lighting, tip, unreal

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