Skip to content

///SPACE///PLACE///INTERFACE///

Gibson / Martelli's Research Site: Immersive Experiences, VR, WOW + FLUTTER, REALITY Remix, Kinaesthetic Navigations: Movement, Mixed Reality, Tracking, Mapping, Mocap, Game Engines, Tutorials, www.gibsonmartelli.com

  • GIBSON/MARTELLI
  • Virtual Reality
  • Augmented Reality
  • Unreal Engine
  • Mixed Reality
  • Performance
  • Tutorial
  • PROJECTS
    • MOZXR
    • Performing Encryption
    • MAN A
    • Capturing Stillness
    • White Island
    • In Search of Abandoned
    • VISITOR
    • REALITY REMIX
  • Mocap
  • Camouflage

Category: Unreal

Adjust Third-Person Character

in the BP_ThirdPersonCharacter blueprint (mine is called BP_ThirdPersonBruno) move the FollowCamera closer and to the right and up from the … More

camera, jump, movement, run, walk

SELF ASSEMBLY – Why can’t I be you?

Portrait — commissioned proposal for a building wrap/neon in Manchester, 2023 (unrealised). The portrait would have a computer controlled neon … More

Use Mixamo auto-rigger to rig custom character from Blender

1. I made a custom character in Blender, (but you can use your favorite 3d software) modelling it in a … More

Add Mixamo character with animation to Unreal.

1. Jump over to Mixamo and sign up. Its Adobe -but this is webased and free – you don’t need Adobe CC.Select … More

mixamo

UE 5.4 Retargeting Manny Animations to a Custom Character –Fixes if not working

Version 1.1 Working notes for taking a custom skeletal mesh (non-Manny proportions, no ik_foot_* bones) and getting the third-person locomotion … More

Add Mixamo Animations to Custom Character

if you followed the Making YOU a Third-Person Avatar in Unreal guide you will have exported from the Blender step … More

Make yourself into a Third-Person avatar in Unreal

There are 3 stages:- 1. Making an Avatar in AVATURN2. Adding a Root Bone in BLENDER3. Importing into UNREAL and … More

Unreal tips in note form from Devang

https://docs.google.com/document/u/0/d/144ETXi11oO2Ovr94IzuqAegl9ODSDisjuI2UVnjkRLM/mobilebasic#heading=h.nojoskzdk1i5

blueprint, tip, unreal

Fix weird normals with imports from Blender to Unreal..

I was getting this thing where Unreal importing fbx files was giving me weird artefacts on meshes. I first thought … More

import, lighting, mesh, normals, smooth, tip

Protected: NOVA project production diary nDisplay Unreal 5.7 09/04/26

There is no excerpt because this is a protected post.

MozXR

Displacing Landscape Unreal5

Dowwnload a couple of Megascans ground textures Make a landscape in your level Make a new material -call it M_LandscapeBlend … More

MozXR

Protected: Protected: NOVA project production diary nDisplay Optitrack 08/04/26

There is no excerpt because this is a protected post.

MozXR

Make Dell Alienware be less crashy…

I was having some issues with Unreal crashing. I was also having issues with Windows Updates failing to install. Look … More

alienware, dell, nvidia, tip

Gibson/Martelli Video Playlist

This is playlist of a few of our videos.

Protected: NOVA project production (Moz_XR diary)

There is no excerpt because this is a protected post.

MozXR

Unreal Sequencer to blend mocap anims

Drage a Skeletal Mesh into the level and add a Level Sequence. Click the +Add button in Sequence to Add … More

Mocap, MozXR

Protected: Mover to follow Spline and jump to other Splines

There is no excerpt because this is a protected post.

MozXR

Method to loop Metasound with Delay

MozXR

Posts navigation

Older posts

Recent Posts

  • Adjust Third-Person Character
  • Linkboard – online whiteboard with links and images
  • HTML code editor
  • Mocap Take Viewer
  • Face and Hands tracking on the web

Artists Websites

Artist Site
nino project
WOW + FLUTTER
Proudly powered by WordPress
Theme: Rebalance by WordPress.com.