if you followed the Making YOU a Third-Person Avatar in Unreal guide you will have exported from the Blender step a character.
Note: This workflow will work work for almost any custom character -as long as they are bipedal – they dont even need to be rigged as Mixamo has an auto rigger. They will need to be in .fbx or .obj format – .glb wont work. If you have a custom character from 3D software like Blender that isnt rigged see this.
1. Jump over to Mixamo and sign up. It’s Adobe, webased and free & you don’t need Adobe CC.

2. It has a Character and an Animation tabs. We are concerned now with the Animations tab.
Click the Upload Character Button and choose YourCharacterAvatar (that was exported from Blender if you followed the MAKING YOU into a Third-Person Avatar in Unreal)

7. Over in Unreal if you followed the guide you will already have imported YourCharacterAvatar. Open the Content Drawer and make a folder for animations, then click the Import button. In the FBX Import Options dialogue that pops up, leave everything at defaults except for Skeleton….







