Fix weird normals with imports from Blender to Unreal..

TLDR unchecking all of these in the Unreal Static Mesh settings-so that the mesh uses the imported normals from Blender if you have set the mesh to Shade Auto Smooth

I was getting this thing where Unreal importing fbx files was giving me weird artefacts on meshes. I first thought that I was not setting the normals correctly in Blender so I was using Shade Auto Smooth and setting the Geometry Smoothing to FACE in FBX export settings

And i was making sure my meshes had some UVS.

BUT it seems unchecking all of these in the Unreal Static Mesh settings seems to fix it best – So that the mesh uses the imported normals

About Gibson/Martelli

British electronic arts duo Gibson/Martelli make live simulations using performance capture, computer generated models and an array of technologies including Virtual Reality. Artworks of infinite duration are built within game engines where surround sound heightens the sense of immersion. They playfully address the position of the self in relation to technology, examining ideas of player, performer and visitor -intertwining familiar tropes of video games and art traditions of figure & landscape. www.GibsonMartelli.com