ivanarellano:

This one’s dedicated to whoever landed on my site via a “kismet fade” search.

This kismet is encapsulated as a sequence and ready to fade in or out a material instance constant. In this situation if we trigger FadeOut it will lower the opacity and FadeIn will add to it. A recursive loop is used to subtract or add to a float variable which points to the MIC’s opacity. The loop ends when the target opacity is reached.