Key bindings in the UDK defaultinput.ini

If you are changing a key binding, make sure that if it’s used elsewhere, that it’s commented out. Otherwise UDK gets confused…..i think….

so if i want this:

.Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“SetRightOarY 1 | onrelease SetRightOarY 0”)
…i have to comment out where XboxTypeS_RightShoulder is bound here:
;Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“GBA_NextWeapon”)